Assets

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Assets from lessons

Assets for Lesson 1
Name Description Link
Premultiplication Good and bad Premultiplication practice: demo with a simple script. Download (3mb)
Slides My talk on the history and practice of VFX Powerpoint (150MB) Keynote (150MB)
Example Project Folder A zipped project folder, described here. Download (13MB)
Assets for Lesson 2
Name Description Link
Matte Painting (01) A reasonably simple Matte Painting used in a Nuke script. The script has been 'flattened' (all animations removed and all movies rendered as single frames). Contained in the project folder are: a Nuke script (.nk), a master painting file (psd) and various source files. Download (50mb)
Matte Painting (02) A more complex matte painting. Download (160mb)
Matte Painting (03) Tracking, grain and motion blur added to a matte painting. Download (260mb)
Matte Painting An example of a complex matte painting (psd) Download (128mb)
Assets for Lesson 3
Name Description Link
A 2D Track: One Point An example of a 2D Track using Nuke's Tracker node (a zipped Nuke script). One tracked point has been used. Download (50mb)
A 2D Track: Four Points An example of a 2D Track using Nuke's Tracker node (a zipped Nuke script). Four tracked points have been used. Download (200mb)
Assets for Lesson 4
Name Description Link
A 2.5D scene (01) A reasonably complex 2.5D scene. Many layers have been used in a jungle scene, and a slight camera move has been emulated. Download (160mb)
A 2.5D scene (02) A simple 2.5D scene. Again, a simple camera animation. Download (30mb)
2D to 3D integration A 3D .obj has been incorporated into some footage using a CameraTracker. Awaiting upload
Assets for Lesson 5
Name Description Link
Timing Most of Nuke's time nodes exampled in a script. Contains source files and a Nuke script. Download (20mb)
The blender manual The Blender manual, direct from Blender's website. The Blender manual


Generating things in Nuke

All scripts below are snippets: cut and paste into the Nuke node graph.

Item Details
Candle Flame Made using Noise and IDistort
Fire made using the Noise node, smoke, fire and sparks are made (quiet a complex script)
Water made using the Noise node
Rainbows! Two ways to make a rainbow.
Radial ripples Introducing the Grid node
Motion graphics 1 The dumbest example of motion graphics you will ever see...
Motion graphics 2 ...unless you count this one.
Reflection in water A variance of the Water script, with a wobbly reflection added using an IDistort
Flocking Not a real flocking, but close enough: using Expressions!
TV Distortion Noise TV
Mist A soft edged mist made using a Minus Blend Mode
Rorscharch Just like in Watchmen

Random assets

Here are some scripts, complete with source material. Most of them are quite well annotated.

Random Assets
Name Description Link
Color Begin HueCorrect, ColorCorrect, Grade, removing color cast, Visualizing Color Operations Using the Sampler Node Download

(9mb)

Color Improving Bad Footage Some really bad footage improved. Download

(118mb)

Color Improving Good Footage Vistas, skin treatment, mist. Download

(19mb)

Color Misc Examples Sky improvement, day to night, HueCorrect, color cast remove. Download

(19mb)

Luma Key A Sky replacement using a luma key. A complex script. Download

(6mb)

3D Multipass.zip A multipass scene using an .exr file. Download

(20mb)

Chasm.tif A digital painting file showing how a compositing matte is structured. From this file three assets were made: Shadow, Hole and Lamp. See Photoshop Nuke Workflow. Right click to download

(35mb)

Ruin Master.psd.zip A complex digital painting file. Right click to download

(135mb)

Vignette.tif A digital painting file showing the differences between two different types of vignettes. Right click to download

(35mb)

From talk on color

This is a talk I gave to students (filmmaking, photo, animators, computer engineers even) on the topic of color adjustment. I tried to talk in terms of broad principles rather than technical specifics. Topics were:

Color as numbers
The underlying principles of digital color for the practicing artist.
HSV as a thinking space
Understanding an image through its Hue, Saturation and Lightness values.
Color correction
Where is color 'wrongness' in an image and how can it be fixed?
Color matching
Matching one image with another. This is a vital skill for filmmakers and compositors.
Color stylization
The triumph of the creative will over the feeble pixel! Paint your images into the next level!


Name
Description
Link
Color_Adjustemnt.pdf These are the lecture notes. I recommend that you start here. Right click to download

(5mb)

01_Nuke.zip The digital root of color: Nuke demo files Right click to download

(1mb)

01_PS.zip The digital root of color: PS demo files Right click to download

(1mb)

03_Nuke.zip HSV as a thinking space: Nuke demo files Right click to download

(1mb)

03_PS.zip HSV as a thinking space: NPS demo files Right click to download

(1mb)

04_Nuke.zip Feedback on color: Nuke demo files Right click to download

(75mb)

05_Nuke.zip Color Correction: Nuke demo files Right click to download

(15mb)

05_PS.zip Color Correction: PS demo files Right click to download

(30mb)

06_Nuke.zip Color Matching: Nuke demo files Right click to download

(2mb)

07_Nuke.zip Color Stylisation: Nuke demo files Right click to download

(100mb)

07_PS.zip Color Stylisation: PS demo files Right click to download

(50mb)

Luma.zip Color Stylisation: Nuke example file Right click to download

(10mb)

Improving_Good_Footage.zip Color Stylisation: Nuke example file Right click to download

(200mb)

Improving_Bad_Footage.zip Color Stylisation: Nuke example file Right click to download

(120mb)