The 3D Nodes

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Nukes 3D environment is intended to augment and extend 2D compositing and should not be confused with an attempt by the foundry to compete with Maya or any other 3D app.

The nodes

Axis

The 'Geometry' sub menu

Card
Sphere
ReadGeo
WriteGeo

The 'Lights' sub menu

Point
Direct
Spot
Environment

The 'Modifier' sub menu

TransformGeo
MergeGeo

The 'Shader' sub menu

ApplyMaterial
BasicMaterial
FillMat
Project3D

Camera

CameraTracker

Scene

ScanlineRender

Other

Simple 3D Enviroment with Materials
Here the Scene node is introduced and explained. Also the ApplyMaterial and BasicMaterial nodes.
Projection
Camera projection explained.
2.5D
2.5D compositing explained.
Maya Nuke RenderPass
From Maya to Nuke via render passes.
Introduction to Blender
Blenders interface introduced.
Camera Track: Nuke to Blender
Pipelining Nuke's camera track info to Blender.
Making Smoke in Blender
Smoke and fire!

External links

Video number six from this Foundry collection from Sean Devereaux

The last video on this page, which introduces you to the 3D aspects of the Viewer window

Several 3D related tutorials here