The Transform Nodes
Need to move, animate, track or otherwise transform somthing? Heres where to go.
By tracking a moving object the motion parameters of that object is acquired. Matching the motion from one source to another is one of the 'big magic' items of compositing. This motion information can be used in a number of ways:
- Stabilize To remove the motion entirely.
- Remove jitter To keep the global motion but to remove the local variations in motion.
- Add jitter To pass on the local motion variations to another item.
- Match-move To apply the same global motion to another item.
The transform menu's tracking related nodes are:
Format, black outside and the bounding box are discussed here.
Transforming will often involve animation. Any manner of animation will require a trip away from the Node Graph to the keyframe niceties of Nuke's animation toolset: the Curve Editor and the Dope Sheet.