The Transform Nodes

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Need to move, animate, track or otherwise transform somthing? Heres where to go.

The nodes

Transform

Card3D

TVIScale

GridWarp

SplineWarp

IDistort

LensDistortion

Reformat

Mirror

Tracking

By tracking a moving object the motion parameters of that object is acquired. Matching the motion from one source to another is one of the 'big magic' items of compositing. This motion information can be used in a number of ways:

  • Stabilize To remove the motion entirely.
  • Remove jitter To keep the global motion but to remove the local variations in motion.
  • Add jitter To pass on the local motion variations to another item.
  • Match-move To apply the same global motion to another item.

The transform menu's tracking related nodes are:

Tracker

PlanarTracker

CornerPin

Stabilize

Though it is in the 3D menu, not the Transform menu, the CameraTracker node should also be considered as part of the tracker family.

Format

Format, black outside and the bounding box are discussed here.

See also

Transforming will often involve animation. Any manner of animation will require a trip away from the Node Graph to the keyframe niceties of Nuke's animation toolset: the Curve Editor and the Dope Sheet.