The Transform Nodes
Need to move, animate, track or otherwise trasform the output? Heres where to go.
Contents
Transform nodes
Tracking
By tracking a moving object the motion parameters of that object is acquired. Matching the motion from one source to another is one of the 'big magic' items of compositing. This motion information can be used in a number of ways:
- Stabilize To remove the motion entirely.
- Remove jitter To keep the global motion but to remove the local variations in motion.
- Add jitter To pass on the local motion variations to another item.
- Match-move To apply the same global motion to another item.
The transform menu's tracking related nodes are:
Though it is in the 3D menu, not the Transform menu, the CameraTracker node should also be considered as part of the tracker family.
Format
Format, black outside and the bounding box are discussed here.
See also
Transforming will often involve animation. Any manner of animation will require a trip away from the Node Graph to the keyframe niceties of Nuke's animation toolset: the Curve Editor and the Dope Sheet.